Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
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@ -78,9 +106,9 @@ AnimatorStateTransition:
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@ -94,7 +122,8 @@ AnimatorState:
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@ -119,42 +148,18 @@ AnimatorController:
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@ -82,7 +82,7 @@ AnimationClip:
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@ -16,26 +16,63 @@ AnimationClip:
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@ -48,6 +85,15 @@ AnimationClip:
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@ -86,7 +131,46 @@ AnimationClip:
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@ -327,7 +328,7 @@ MonoBehaviour:
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@ -119,6 +119,7 @@ MonoBehaviour:
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@ -219,7 +220,7 @@ MonoBehaviour:
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--- !u!114 &1566837120
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@ -3738,7 +3789,10 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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--- !u!1001 &4910321061857220295
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PrefabInstance:
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@ -4008,3 +4062,4 @@ SceneRoots:
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- {fileID: 8530121857647845872}
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- {fileID: 1481267923}
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|
@ -17,6 +17,6 @@ public class PS5Controller : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
Gamepad.all[0].SetMotorSpeeds(100, 100);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class PlayerAnimationHandler : MonoBehaviour
|
||||
{
|
||||
Animator animator;
|
||||
public Animator animator;
|
||||
|
||||
void Start()
|
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{
|
||||
|
@ -19,9 +19,9 @@ public class PlayerAnimationHandler : MonoBehaviour
|
|||
{
|
||||
animator.SetBool("IsRunning", state);
|
||||
}
|
||||
public void Swing()
|
||||
public void Swing(bool state)
|
||||
{
|
||||
animator.SetTrigger("Swing");
|
||||
animator.SetBool("IsSwinging", state);
|
||||
}
|
||||
public void Mop()
|
||||
{
|
||||
|
|
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Linq;
|
||||
using UnityUtils;
|
||||
|
||||
public class RopeWhipAttack : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PlayerAnimationHandler animationHandler;
|
||||
[SerializeField] PlayerInput playerInput;
|
||||
|
||||
public RopeWhipAttack otherPlayerAttack;
|
||||
|
@ -28,13 +30,43 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
|
||||
if (playerInput.whipAttack)
|
||||
{
|
||||
// reset local scale so rotations match up
|
||||
transform.localScale = transform.localScale.With(x: 1f);
|
||||
|
||||
animationHandler.Swing(true);
|
||||
animationHandler.animator.speed = 0f;
|
||||
float radianAngle = CalculateAngleBetwenRight();
|
||||
float sign = Mathf.Sign(radianAngle);
|
||||
|
||||
//if (sign < 0)
|
||||
// transform.localScale = transform.localScale.With(x: -1f);
|
||||
//else
|
||||
// transform.localScale = transform.localScale.With(x: 1f);
|
||||
|
||||
float t = Mathf.Abs(radianAngle) / 360;
|
||||
|
||||
if (sign > 0)
|
||||
t -= (radianAngle - 180) / 180 * sign;
|
||||
|
||||
//Debug.Log($"angle: {radianAngle}, t: {t}, sgn: {sign}");
|
||||
animationHandler.animator.Play("Swing", 0, t);
|
||||
joint.locked = true;
|
||||
otherPlayerAttack.joint.body.drag = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
animationHandler.Swing(false);
|
||||
animationHandler.animator.speed = 1f;
|
||||
animationHandler.animator.StopPlayback();
|
||||
joint.locked = false;
|
||||
otherPlayerAttack.joint.body.drag = otherPlayerAttack.initialDrag;
|
||||
}
|
||||
}
|
||||
|
||||
float CalculateAngleBetwenRight()
|
||||
{
|
||||
Vector2 ropeDir = (otherPlayerAttack.joint.anchor.position - joint.anchor.position).normalized;
|
||||
float angle = Vector2.SignedAngle(Vector2.right, ropeDir);
|
||||
return angle;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
using UnityEngine;
|
||||
using UnityUtils;
|
||||
|
||||
public class SpriteMovementFlipper : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool invert = false;
|
||||
[SerializeField] Transform flipTrans;
|
||||
[SerializeField] Rigidbody2D body;
|
||||
|
||||
SpriteRenderer sp;
|
||||
|
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|
@ -15,15 +17,13 @@ public class SpriteMovementFlipper : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if ((transform.position - prevPos).x > 0.05f)
|
||||
if (body.velocity.x > 0.1f)
|
||||
{
|
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sp.flipX = invert;
|
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flipTrans.localScale = flipTrans.localScale.With(x: 1f);
|
||||
}
|
||||
else if ((transform.position - prevPos).x < -0.05f)
|
||||
else if (body.velocity.x < -0.1f)
|
||||
{
|
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sp.flipX = !invert;
|
||||
flipTrans.localScale = flipTrans.localScale.With(x: -1f);
|
||||
}
|
||||
|
||||
prevPos = transform.position;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue