We forgot time.deltatime...
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a86576068f
commit
cb4ffab588
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@ -363,7 +363,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 70
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moveSpeed: 5000
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whipSmashSpeed: 2
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whipSmashSpeed: 2
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whipSmashDamageMult: 2
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whipSmashDamageMult: 2
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whipMoveSpeed: 25
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whipMoveSpeed: 25
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@ -473,7 +473,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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GlobalObjectIdHash: 4009941625
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GlobalObjectIdHash: 2899378164
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InScenePlacedSourceGlobalObjectIdHash: 0
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InScenePlacedSourceGlobalObjectIdHash: 0
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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@ -53,7 +53,7 @@ public class PlayerMovement : MonoBehaviour
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private void PlayerInput_OnNewMoveData(MoveData moveData)
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private void PlayerInput_OnNewMoveData(MoveData moveData)
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{
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{
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rb.AddForce(moveData.Movement * moveSpeed);
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rb.AddForce(moveData.Movement * moveSpeed * Time.deltaTime);
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}
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}
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void OnCollisionStay2D(Collision2D collision)
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void OnCollisionStay2D(Collision2D collision)
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