Fix player collider not fucking rope up

This commit is contained in:
Sveske Juice 2024-02-03 02:20:09 -08:00
parent 63ce875dfc
commit dea62cbe2a
2 changed files with 8 additions and 5 deletions

View File

@ -1102,7 +1102,7 @@ CircleCollider2D:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 970285067} m_GameObject: {fileID: 970285067}
m_Enabled: 0 m_Enabled: 1
m_Density: 1 m_Density: 1
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers: m_IncludeLayers:
@ -1110,7 +1110,7 @@ CircleCollider2D:
m_Bits: 0 m_Bits: 0
m_ExcludeLayers: m_ExcludeLayers:
serializedVersion: 2 serializedVersion: 2
m_Bits: 0 m_Bits: 64
m_LayerOverridePriority: 0 m_LayerOverridePriority: 0
m_ForceSendLayers: m_ForceSendLayers:
serializedVersion: 2 serializedVersion: 2

View File

@ -3,10 +3,11 @@
--- !u!55 &1 --- !u!55 &1
PhysicsManager: PhysicsManager:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 14
m_Gravity: {x: 0, y: -9.81, z: 0} m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0} m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2 m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005 m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01 m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6 m_DefaultSolverIterations: 6
@ -17,10 +18,11 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2 m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1 m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff3fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1 m_SimulationMode: 0
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0 m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0 m_ContactPairsMode: 0
@ -32,5 +34,6 @@ PhysicsManager:
m_FrictionType: 0 m_FrictionType: 0
m_EnableEnhancedDeterminism: 0 m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1 m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_SolverType: 0 m_SolverType: 0
m_DefaultMaxAngularSpeed: 50 m_DefaultMaxAngularSpeed: 50