Fix player collider not fucking rope up
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63ce875dfc
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@ -1102,7 +1102,7 @@ CircleCollider2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 970285067}
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m_Enabled: 0
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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@ -1110,7 +1110,7 @@ CircleCollider2D:
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 64
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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@ -3,10 +3,11 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 14
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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@ -17,10 +18,11 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff3fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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@ -32,5 +34,6 @@ PhysicsManager:
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_ImprovedPatchFriction: 0
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 50
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