player health bar

This commit is contained in:
Sveske Juice 2024-02-03 15:19:46 -08:00
parent d78cb670c2
commit df3515e5e9
7 changed files with 522 additions and 2 deletions

View File

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@ -156,7 +156,7 @@ public class BloodComputeShader : MonoBehaviour
activeParticles -= (int)bufferData[0];
score += (int)(bufferData[0] * scoreMult);
score += bufferData[0];
squeakVolume += 0.1f;

View File

@ -40,7 +40,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
if (currentHealth <= 0) {
OnHealthZero?.Invoke();
BloodComputeShader.Instance.createBlood(transform.position, maxHealth*10, maxHealth / 25.0f);
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
}
}

View File

@ -168,9 +168,11 @@ public class Upgrader : MonoBehaviour
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
i.gameObject.transform.localScale = Vector3.one;
}
upgradeImages[p1a].fillAmount = acceptTime / 2f;
upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
}
}
else
@ -180,6 +182,7 @@ public class Upgrader : MonoBehaviour
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
i.gameObject.transform.localScale = Vector3.one;
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