damage text white orange red
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@ -109,8 +109,8 @@ MonoBehaviour:
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m_fontMaterials: []
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m_fontMaterials: []
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m_fontColor32:
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m_fontColor32:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4279085303
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rgba: 4294967295
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m_fontColor: {r: 0.9685534, g: 0.6569338, b: 0.051777944, a: 1}
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_colorMode: 3
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m_fontColorGradient:
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m_fontColorGradient:
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@ -258,3 +258,8 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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damageText: {fileID: 2851877176569532699}
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damageText: {fileID: 2851877176569532699}
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normalColor: {r: 0.90943396, g: 0.90943396, b: 0.90943396, a: 1}
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critColor: {r: 1, g: 0.63425434, b: 0.2245282, a: 1}
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superCritColor: {r: 1, g: 0.103773475, b: 0.103773475, a: 1}
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critThreshold: 25
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superCritThreshold: 65
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@ -1702,6 +1702,11 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &1053616514 stripped
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Transform:
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m_PrefabInstance: {fileID: 1968948229}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &1194834060 stripped
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--- !u!4 &1194834060 stripped
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Transform:
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Transform:
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@ -1751,7 +1756,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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--- !u!1001 &1232208432
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--- !u!1001 &1232208432
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@ -3693,19 +3699,19 @@ PrefabInstance:
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serializedVersion: 2
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serializedVersion: 2
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m_Modification:
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m_Modification:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 1206522693}
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m_Modifications:
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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@ -4041,5 +4047,4 @@ SceneRoots:
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- {fileID: 1920006249}
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- {fileID: 1920006249}
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- {fileID: 1968948229}
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- {fileID: 1206522693}
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- {fileID: 1206522693}
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@ -78,6 +78,6 @@ Material:
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.8301887, g: 0.15299344, b: 0.13705944, a: 0.4627451}
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- _Color: {r: 0.8301887, g: 0.15299338, b: 0.13705936, a: 0.7372549}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -62,8 +62,12 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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accumulatedDamageInTick += damage;
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accumulatedDamageInTick += damage;
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if (currentHealth <= 0) {
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if (currentHealth <= 0) {
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// Make sure to flush accumulated when dying
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if (accumulatedDamageInTick > 1f)
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OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
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OnHealthZero?.Invoke();
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OnHealthZero?.Invoke();
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BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
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BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 8.0f);
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}
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}
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}
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}
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@ -6,11 +6,24 @@ using TMPro;
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public class DamageText : MonoBehaviour
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public class DamageText : MonoBehaviour
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{
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{
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[SerializeField] AnimationCurve damageToSize;
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[SerializeField] AnimationCurve damageToSize;
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[SerializeField] TMPro.TextMeshPro damageText;
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[SerializeField] TextMeshPro damageText;
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[SerializeField]
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private Color normalColor, critColor, superCritColor;
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[SerializeField]
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private float critThreshold, superCritThreshold;
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public void Init(float damage)
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public void Init(float damage)
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{
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{
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transform.localScale = Vector2.one * damageToSize.Evaluate(damage);
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transform.localScale = Vector3.one * damageToSize.Evaluate(damage);
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damageText.color = normalColor;
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if (damage > critThreshold)
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damageText.color = critColor;
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if (damage > superCritThreshold)
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damageText.color = superCritColor;
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damageText.text = damage.ToString();
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damageText.text = damage.ToString();
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}
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}
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}
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}
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