Compare commits
6 Commits
af16d0f340
...
6eb226b015
Author | SHA1 | Date |
---|---|---|
kimrdd | 6eb226b015 | |
kimrdd | c009d76758 | |
kimrdd | 03e3f62a2e | |
kimrdd | 23c33488dd | |
kimrdd | 1ad0336c54 | |
kimrdd | 3ce875f924 |
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@ -173,19 +173,7 @@ MonoBehaviour:
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propertyPath: m_SortingOrder
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propertyPath: m_SortingOrder
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.x
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objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
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propertyPath: m_SortingOrder
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objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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@ -3303,7 +3303,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8909691919785108070, guid: 4272a1edbb0783e4c9af0d318ea4e861, type: 3}
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propertyPath: m_SortingOrder
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propertyPath: m_SortingOrder
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propertyPath: m_SortingOrder
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@ -3351,7 +3351,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
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propertyPath: m_SortingOrder
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@ -3936,13 +3936,25 @@ PrefabInstance:
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m_Modifications:
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propertyPath: m_LocalPosition.y
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
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||||||
|
|
|
@ -11,7 +11,23 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
if (animator != animator.enabled)
|
if (animator != animator.enabled)
|
||||||
animator.enabled = true;
|
animator.enabled = true;
|
||||||
|
|
||||||
|
GetComponent<HealthComponent>().OnHealthZero.AddListener(EnemyDie);
|
||||||
}
|
}
|
||||||
|
void EnemyDie()
|
||||||
|
{
|
||||||
|
StartCoroutine(AnimationDie());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator AnimationDie()
|
||||||
|
{
|
||||||
|
Strangle();
|
||||||
|
yield return new WaitForSecondsRealtime(1f);
|
||||||
|
Die();
|
||||||
|
while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
public void Strangle()
|
public void Strangle()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
@ -19,5 +35,6 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,8 +51,9 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SimpleKill()
|
public void EnemyKill()
|
||||||
{
|
{
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue