fgm24/Assets/Scripts/Managers/GameManager.cs

47 lines
764 B
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.Events;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public Action OnPlayerDied;
private string penisSuriveTime = "";
void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
void Start()
{
}
public void playerDied(int who)
{
Debug.Break();
}
public void setTime(string t) {
penisSuriveTime = t;
}
// Update is called once per frame
void Update()
{
}
}