fgm24/Assets/Prefabs/Networked
kimx100 92dc931c15 Enemy prefab changed
EnemyBase prefab is the base template for all enemy variants. I've created six different prefab variants from this base prefab, each representing one of the six enemy groups. I've made a variant of each of these six variants, resulting in copies for each enemy version within every group. This setup allows for easy editing of individual enemies and entire enemy groups simultaneously.
2024-03-01 18:44:05 +01:00
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Enemies Enemy prefab changed 2024-03-01 18:44:05 +01:00
Enemies.meta Enemies now only spawning on server 2024-02-28 19:27:24 +01:00
NetworkPrefabsList.asset Enemy now spawns and is transform synced 2024-02-29 20:15:48 +01:00
NetworkPrefabsList.asset.meta Fixed errors and improved scripts. Players now able to join lobby and start ggame 2024-02-09 02:19:19 +01:00
NetworkedPlayer.prefab network player flip 2024-02-27 21:21:39 +01:00
NetworkedPlayer.prefab.meta sync because i forgor 💀 2024-02-09 04:09:08 +01:00
RopePoint.prefab Display rope on client (We need to implement client prediction and reconciliation for rope) 2024-02-29 15:41:53 +01:00
RopePoint.prefab.meta Display rope on client (We need to implement client prediction and reconciliation for rope) 2024-02-29 15:41:53 +01:00