SchoolFightingSimple/Assets/Scripts/JsonManager.cs

21 lines
451 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class JsonManager : MonoBehaviour
{
public static string JsonDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ZData", "SmallSchoolPlatformer");
public int Save { get; set; }
public void LoadChar()
{
}
}
public class Charecter
{
public int MyProperty { get; set; }
}