SchoolFightingSimple/Assets/Scripts/JsonManager.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public class JsonManager : MonoBehaviour
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{
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public static string JsonDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ZData", "SmallSchoolPlatformer");
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public int Save { get; set; }
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public void LoadChar()
{
}
}
public class Charecter
{
public int MyProperty { get; set; }
}