Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/3DTD
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using UnityEngine;
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using System.Collections;
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public class CubeRotator : MonoBehaviour
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{
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// Speed of rotation
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void Start()
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RotateCube(cube, randomAxis, rotationSpeed);
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}
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void Update()
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{
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}
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void RotateCube(GameObject cube, Vector3 axis, float speed)
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{
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|
}
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||||||
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IEnumerator RotateCoroutine(Transform cubeTransform, Vector3 axis, float speed)
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|
{
|
||||||
|
while (true)
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{
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cubeTransform.Rotate(axis, speed * Time.deltaTime);
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|
@ -53,6 +53,7 @@ public class BeamTower : AimTower
|
||||||
|
|
||||||
beam.positionCount = hitPoints.Count;
|
beam.positionCount = hitPoints.Count;
|
||||||
beam.SetPositions(hitPoints.ToArray());
|
beam.SetPositions(hitPoints.ToArray());
|
||||||
|
this.OnAttack?.Invoke();
|
||||||
yield return new WaitForSeconds(attackSecondsDelay);
|
yield return new WaitForSeconds(attackSecondsDelay);
|
||||||
} while (true);
|
} while (true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,6 +14,9 @@ public class GravityTower : Tower
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AnimationCurve distToAcceleration;
|
private AnimationCurve distToAcceleration;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private string audioName;
|
||||||
|
|
||||||
public override void TowerSelected(bool selected)
|
public override void TowerSelected(bool selected)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -24,6 +27,17 @@ public class GravityTower : Tower
|
||||||
base.Awake();
|
base.Awake();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(audioName))
|
||||||
|
{
|
||||||
|
Debug.Log("play");
|
||||||
|
AudioManager.PlaySound(audioName, transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void FixedUpdate()
|
protected override void FixedUpdate()
|
||||||
{
|
{
|
||||||
Collider[] projectilesInRadius = Physics.OverlapSphere(orb.position, radius, affectedBodies);
|
Collider[] projectilesInRadius = Physics.OverlapSphere(orb.position, radius, affectedBodies);
|
||||||
|
|
|
@ -30,6 +30,7 @@ public class ProjectileTower : AimTower
|
||||||
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
||||||
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
||||||
projectileSpawner.RunBulletSequence(barrel.Tip.position, transform.up, AimDirection, projectileSequence);
|
projectileSpawner.RunBulletSequence(barrel.Tip.position, transform.up, AimDirection, projectileSequence);
|
||||||
|
this.OnAttack?.Invoke();
|
||||||
} while (true);
|
} while (true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.Assertions;
|
using UnityEngine.Assertions;
|
||||||
|
|
||||||
public abstract class Tower : MonoBehaviour
|
public abstract class Tower : MonoBehaviour
|
||||||
|
@ -13,6 +14,8 @@ public abstract class Tower : MonoBehaviour
|
||||||
|
|
||||||
protected Camera mainCam;
|
protected Camera mainCam;
|
||||||
|
|
||||||
|
[SerializeField] protected UnityEvent OnAttack;
|
||||||
|
|
||||||
// Getters
|
// Getters
|
||||||
public virtual void TowerSelected(bool selected)
|
public virtual void TowerSelected(bool selected)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnableCompare : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject toEnable;
|
||||||
|
[SerializeField] private float threshold = 20f;
|
||||||
|
|
||||||
|
public void EnableIfLess(float value)
|
||||||
|
{
|
||||||
|
if (value < threshold)
|
||||||
|
{
|
||||||
|
toEnable.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableIfGreater(float value)
|
||||||
|
{
|
||||||
|
if (value > threshold)
|
||||||
|
{
|
||||||
|
toEnable.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e05852b3744c955a930bc6a66b17e6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -13,6 +13,8 @@ public class HealthComponent : MonoBehaviour
|
||||||
public float StartHealth => startHealth;
|
public float StartHealth => startHealth;
|
||||||
public UnityEvent OnHealthZero;
|
public UnityEvent OnHealthZero;
|
||||||
public UnityEvent<float, float> OnHealthChange;
|
public UnityEvent<float, float> OnHealthChange;
|
||||||
|
public UnityEvent<float> OnHealthChange2;
|
||||||
|
public UnityEvent OnHealthChange3;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -22,6 +24,8 @@ public class HealthComponent : MonoBehaviour
|
||||||
public void TakeDamage(float damage)
|
public void TakeDamage(float damage)
|
||||||
{
|
{
|
||||||
OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
|
OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
|
||||||
|
OnHealthChange2?.Invoke(currentHealth - damage);
|
||||||
|
OnHealthChange3.Invoke();
|
||||||
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
||||||
currentHealth -= damage;
|
currentHealth -= damage;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlaySound : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void PlayASound(string filename)
|
||||||
|
{
|
||||||
|
AudioManager.PlaySound(filename, transform.position);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d720360aef3510faf93af9ce3a78b2fc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue