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71 Commits
Author | SHA1 | Date |
---|---|---|
BOTAlex | 945ffb93f6 | |
BOT Alex | 5585ecd27b | |
BOTAlex | 2d93c013d4 | |
BOTAlex | 2626dde244 | |
Sveske_Juice | 3364a2785d | |
Sveske_Juice | 15d0079a2d | |
Sveske_Juice | 99aa0647f2 | |
BOTAlex | 007e762a47 | |
BOTAlex | 9017315bfe | |
Sveske_Juice | c2928c82d5 | |
BOTAlex | cb4ffab588 | |
BOTAlex | 5a0f47145f | |
BOTAlex | a86576068f | |
Sveske_Juice | acca896c7b | |
BOTAlex | 7d88e94b08 | |
BOTAlex | a54c7df3c8 | |
BOTAlex | 0a521b51c8 | |
BOTAlex | 93c0fa124f | |
BOTAlex | 2934646bcb | |
TheOlivier | beeb486064 | |
Sveske_Juice | b037d5077b | |
Sveske_Juice | 9887ee0266 | |
Sveske_Juice | dc4309fba9 | |
Sveske_Juice | 0e9b82ca43 | |
Sveske_Juice | c9b874667e | |
Sveske_Juice | 35117a5d8b | |
Sveske_Juice | 2d7d7f2d4e | |
Sveske_Juice | 2b6f6606fc | |
kimx100 | ad1746d4a2 | |
Sveske_Juice | 7d4bb5aae6 | |
Sveske_Juice | 5fbba01ca0 | |
kimx100 | 751026816c | |
BOTAlex | 5da9a7c15d | |
Sveske_Juice | 2a9000b120 | |
Sveske_Juice | add18eb38c | |
BOTAlex | f4ba2d210c | |
BOTAlex | 0cc9832bed | |
Sveske_Juice | 0b5240af54 | |
Sveske_Juice | f0f56c5b70 | |
BOTAlex | 9f6bd2d131 | |
BOTAlex | 026d427dc0 | |
kimx100 | fe3cf2a44c | |
BOTAlex | 99ad7bbe6f | |
BOTAlex | eae9ae9370 | |
kimx100 | 92dc931c15 | |
BOT Alex | 5b2759e65c | |
Sveske_Juice | 12cb5d7987 | |
Sveske_Juice | ed46e8ae97 | |
BOTAlex | 49580e68f1 | |
BOTAlex | d8f8cdc37a | |
BOTAlex | 8b60e45bab | |
BOT Alex | a706cd7e45 | |
Sveske Juice | 4e8464a52d | |
Sveske Juice | 925934ccda | |
BOT Alex | 23c9b80b61 | |
Sveske_Juice | bbbe287c1d | |
BOTAlex | a5e033535e | |
BOTAlex | f203b6d710 | |
BOT Alex | 4b228771e5 | |
BOT Alex | 792b5407d2 | |
Sveske Juice | 05ace5aea3 | |
Sveske Juice | e98dd018bb | |
BOT Alex | 8a4a50bd67 | |
BOT Alex | fb8eee4bdc | |
Sveske Juice | 2315d2241e | |
BOT Alex | a2fcdb9d07 | |
BOT Alex | 801dcd3d66 | |
BOT Alex | 9a2538c772 | |
Sveske Juice | a076f5000f | |
BOT Alex | f1c39f502c | |
BOT Alex | 90e3fdd550 |
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NetworkPrefabsLists:
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{
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}
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|
@ -3,6 +3,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using ComputeShaderUtility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Rendering;
|
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|
||||
public struct Droplet
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|
@ -61,6 +62,8 @@ public class BloodComputeShader : MonoBehaviour
|
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[SerializeField]
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uint bufferLookPointer = 0;
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private bool gameHasStarted = false;
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private void Awake()
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{
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if (Instance != null)
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|
@ -69,7 +72,10 @@ public class BloodComputeShader : MonoBehaviour
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return;
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}
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Instance = this;
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GameManager.OnPlayersReady += OnPlayersReady;
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}
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void Start()
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{
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ComputeHelper.CreateStructuredBuffer<Droplet>(ref particleBuffer, numParticles);
|
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|
@ -130,17 +136,35 @@ public class BloodComputeShader : MonoBehaviour
|
|||
freeBloodReadRequest = AsyncGPUReadback.Request(freeParticleBuffer);
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}
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void OnPlayersReady(GameObject[] players)
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{
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mop1 = players[0].GetComponent<Mop>();
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mop2 = players[1].GetComponent<Mop>();
|
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gameHasStarted = true;
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}
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// Update is called once per frame
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void Update()
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{
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if (mop1 == null || mop2 == null) return;
|
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if (Input.GetKeyDown(KeyCode.B))
|
||||
createBloodTest(1000);
|
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|
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//if (!gameHasStarted) return;
|
||||
|
||||
//Assert.IsNotNull(mop1);
|
||||
//Assert.IsNotNull(mop2);
|
||||
|
||||
bloodCompute.SetFloat("deltaTime", Time.deltaTime);
|
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bloodCompute.SetInt("numParticles", numParticles);
|
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bloodCompute.SetFloat("size", size);
|
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bloodCompute.SetFloat("gravity", 9.8f);
|
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bloodCompute.SetVector("mop1Pos", mop1.transform.position);
|
||||
bloodCompute.SetVector("mop2Pos", mop2.transform.position);
|
||||
//bloodCompute.SetVector("mop1Pos", mop1.transform.position);
|
||||
//bloodCompute.SetVector("mop2Pos", mop2.transform.position);
|
||||
|
||||
bloodCompute.SetVector("mop1Pos", Vector3.zero); // Debug
|
||||
bloodCompute.SetVector("mop2Pos", Vector3.zero);
|
||||
|
||||
bloodCompute.SetFloat("CleanRadius", CleanRadius);
|
||||
|
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// if (Input.GetKeyUp(KeyCode.Alpha9)) {
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|
|
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7ecabe8c21002eb41ac883a487281352
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userData:
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|
@ -0,0 +1,24 @@
|
|||
using Cinemachine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class SetupCinemachine : MonoBehaviour
|
||||
{
|
||||
public CinemachineTargetGroup targetbrain;
|
||||
[SerializeField] private float targetRadius = 3f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
GameManager.OnPlayersReady += OnPlayersReady;
|
||||
}
|
||||
|
||||
private void OnPlayersReady(GameObject[] players)
|
||||
{
|
||||
var targets = players.Select(x => new CinemachineTargetGroup.Target { target = x.transform, weight = 1, radius = targetRadius }).ToArray();
|
||||
|
||||
targetbrain.m_Targets = targets;
|
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}
|
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}
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
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guid: ea37f4c45c451b44facf5123a931a3e9
|
|
@ -10,7 +10,9 @@ public class EnemyPathFinding : MonoBehaviour
|
|||
[SerializeField] public Transform[] targets;
|
||||
|
||||
[SerializeField] private float ropeDistCheck = 1f;
|
||||
//[SerializeField] private float stopBeforeTargetOffset = 1f; //Unused
|
||||
[SerializeField] private LayerMask ropeCheckMask;
|
||||
private bool isCollidingWithTarget;
|
||||
|
||||
private HealthComponent healthComponent;
|
||||
|
||||
|
@ -20,9 +22,11 @@ public class EnemyPathFinding : MonoBehaviour
|
|||
agent = GetComponent<NavMeshAgent>();
|
||||
agent.updateRotation = false;
|
||||
agent.updateUpAxis = false;
|
||||
agent.baseOffset = 0;
|
||||
|
||||
healthComponent = GetComponent<HealthComponent>();
|
||||
healthComponent.OnHealthZero.AddListener(Rumble);
|
||||
|
||||
}
|
||||
|
||||
private void Rumble()
|
||||
|
@ -42,8 +46,12 @@ public class EnemyPathFinding : MonoBehaviour
|
|||
Vector2 dir = closestTarget.position - transform.position;
|
||||
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
||||
|
||||
|
||||
try { agent.SetDestination(closestTarget.position); } catch { }// Fuck this error.
|
||||
try
|
||||
{
|
||||
if (!isCollidingWithTarget)
|
||||
agent.SetDestination(closestTarget.position);
|
||||
}
|
||||
catch { }// Fuck this error.
|
||||
}
|
||||
|
||||
private Transform GetClosestTarget()
|
||||
|
@ -61,4 +69,21 @@ public class EnemyPathFinding : MonoBehaviour
|
|||
}
|
||||
return shortest;
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
isCollidingWithTarget = true;
|
||||
agent.stoppingDistance = 100;
|
||||
}
|
||||
}
|
||||
private void OnCollisionExit2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
isCollidingWithTarget = false;
|
||||
agent.stoppingDistance = 0;
|
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}
|
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}
|
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}
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|
|
|
@ -1,11 +1,2 @@
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guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f
|
|
@ -1,16 +1,10 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class EnemySpawner : MonoBehaviour
|
||||
public class EnemySpawner : NetworkBehaviour
|
||||
{
|
||||
// Shared
|
||||
public int Wave = 0;
|
||||
|
@ -19,23 +13,35 @@ public class EnemySpawner : MonoBehaviour
|
|||
// Inspector
|
||||
[SerializeField] private float difficultyIncreasePerWave = 1f;
|
||||
[SerializeField] public float WaveTime = 20f;
|
||||
[SerializeField] private List<float> enemyDifficulties;
|
||||
[SerializeField] private float SpawnRadius = 10;
|
||||
[SerializeField] private int NumEnemies = 6;
|
||||
[SerializeField] public GameObject[] players;
|
||||
//[SerializeField] private int NumEnemies = 6; //Unused
|
||||
private GameObject[] players;
|
||||
[SerializeField] private float initialSpawnDelay = 5;
|
||||
[Space(10)]
|
||||
[SerializeField] private Transform SpawnCenter;
|
||||
|
||||
// local
|
||||
private bool nextWaveRequested = false;
|
||||
public float timer = 0f;
|
||||
private Camera mainCam;
|
||||
private GameObject SpawnedEnenmyHolder;
|
||||
[SerializeField] private List<EnemyPrefabInfo> enemyList;
|
||||
[SerializeField] private EnemyList enemyList;
|
||||
|
||||
private bool SpawnerStarted = false;
|
||||
|
||||
public static EnemySpawner instance;
|
||||
|
||||
//private static int idCounter = 0; //Unused
|
||||
|
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private void OnEnable()
|
||||
{
|
||||
GameManager.OnPlayersReady += OnPlayersReady;
|
||||
}
|
||||
|
||||
private void OnPlayersReady(GameObject[] players)
|
||||
{
|
||||
this.players = players;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (instance == null)
|
||||
|
@ -50,17 +56,12 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
mainCam = Camera.main;
|
||||
SpawnedEnenmyHolder = new GameObject("SpawnedEnenmyHolder");
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
enemyList.Add(new EnemyPrefabInfo() { Difficulty = i+1, prefabs = Resources.LoadAll<GameObject>("Enemies/" + (i+1)) });
|
||||
}
|
||||
|
||||
timer = WaveTime - initialSpawnDelay;
|
||||
|
||||
StartSpawning();
|
||||
if (IsServer || IsHost) // If server then start spawning
|
||||
StartSpawning();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
@ -70,8 +71,6 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
if (timer > WaveTime || nextWaveRequested)
|
||||
{
|
||||
Task.Factory.StartNew(() => { Task.Delay(100); timer = 0; });
|
||||
|
||||
SpawnWave(difficulty);
|
||||
|
||||
Wave++;
|
||||
|
@ -79,7 +78,7 @@ public class EnemySpawner : MonoBehaviour
|
|||
nextWaveRequested = false;
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void StartSpawning() => SpawnerStarted = true;
|
||||
|
@ -87,7 +86,11 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
void SpawnWave(float difficulty)
|
||||
{
|
||||
//SpawnStrongestFirst(difficulty);
|
||||
if (enemyList.List.Any(x => x.Difficulty < 0.1f))
|
||||
{
|
||||
Debug.LogError("Difficulty on prefab too low!", enemyList);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Wave != 0 && Wave % 10 == 0)
|
||||
SpawnStrongestFirst(difficulty);
|
||||
|
@ -97,15 +100,15 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
void SpawnStrongestFirst(float difficulty)
|
||||
{
|
||||
var decendingList = enemyList.Where(x => x.Difficulty < difficulty).OrderByDescending(x => x.Difficulty).ToArray();
|
||||
var decendingList = enemyList.List.Where(x => x.Difficulty < difficulty).OrderByDescending(x => x.Difficulty).ToArray();
|
||||
for (int i = 0; i < decendingList.Length; i++)
|
||||
{
|
||||
while (difficulty > decendingList[i].Difficulty)
|
||||
{
|
||||
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
difficulty -= decendingList[i].Difficulty;
|
||||
GameObject enemyToSpawn = decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)];
|
||||
SpawnEnemy(enemyToSpawn);
|
||||
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x=>x.transform).ToArray();
|
||||
difficulty -= decendingList[i].Difficulty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,7 +118,7 @@ public class EnemySpawner : MonoBehaviour
|
|||
difficulty *= 1.1f;
|
||||
while (difficulty > 1f) // Spawn until difficulty is less than 0.5f
|
||||
{
|
||||
var validEnemies = enemyList.Where(x => x.Difficulty <= difficulty).ToArray();
|
||||
var validEnemies = enemyList.List.Where(x => x.Difficulty <= difficulty).ToArray();
|
||||
int enemyIndex = UnityEngine.Random.Range(0, validEnemies.Length);
|
||||
var enemyToSpawn = validEnemies[enemyIndex];
|
||||
difficulty -= enemyToSpawn.Difficulty;
|
||||
|
@ -123,12 +126,22 @@ public class EnemySpawner : MonoBehaviour
|
|||
int variant = UnityEngine.Random.Range(0, enemyToSpawn.prefabs.Length);
|
||||
GameObject variantToSpawn = enemyToSpawn.prefabs[variant];
|
||||
|
||||
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
|
||||
SpawnEnemy(variantToSpawn);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnEnemy(GameObject enemyPrefab)
|
||||
{
|
||||
GameObject enemy = Instantiate(enemyPrefab, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
enemy.GetComponent<NetworkObject>().Spawn();
|
||||
|
||||
if (players != null)
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
|
||||
else
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = new Transform[] { new GameObject("DummyTarget").transform};
|
||||
}
|
||||
|
||||
// Centrum is SpawnCenter
|
||||
public Vector3 GetRandomPointOnCircle(float radius)
|
||||
{
|
||||
Vector3 point;
|
||||
|
@ -137,11 +150,11 @@ public class EnemySpawner : MonoBehaviour
|
|||
float angle = UnityEngine.Random.Range(0f, 360f);
|
||||
float radians = Mathf.Deg2Rad * angle;
|
||||
|
||||
Vector3 position = transform.position;
|
||||
Vector3 position = SpawnCenter.position;
|
||||
float x = position.x + radius * Mathf.Cos(radians);
|
||||
float y = position.y + radius * Mathf.Sin(radians);
|
||||
|
||||
point = new Vector3(x, y, position.z);
|
||||
point = new Vector3(x, y, 0);
|
||||
} while (IsPointOnNavMesh(point));
|
||||
|
||||
return point;
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
{
|
||||
"name": "Project.Scritps.Enemy",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:2ea4a18a75f268848b43865100892489",
|
||||
"GUID:055e16077a1232f4780a04598b3bfe00",
|
||||
"GUID:1031dfc67c8f1a645b71d679ac3bf7db",
|
||||
"GUID:0ba5c175a7b2c8345a4e996560a9d0ab"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(HealthComponent))]
|
||||
public class DestroyOnNoHealth : MonoBehaviour
|
||||
{
|
||||
HealthComponent health;
|
||||
private void OnEnable()
|
||||
{
|
||||
health = GetComponent<HealthComponent>();
|
||||
health.OnHealthZero.AddListener(OnDeath);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
health.OnHealthZero.RemoveListener(OnDeath);
|
||||
}
|
||||
|
||||
private void OnDeath()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c03d2ee433025242bc14fc1bae3a9ab
|
|
@ -13,8 +13,8 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
|||
[SerializeField] private bool onlyCallZeroHealthOnce = true;
|
||||
[SerializeField] float maxHealth = 100;
|
||||
|
||||
[SerializeField] float damageTickDelay = 0.25f;
|
||||
private float currentDamageTick = 0f;
|
||||
//[SerializeField] float damageTickDelay = 0.25f; //Unused
|
||||
//private float currentDamageTick = 0f; //Unused
|
||||
private float accumulatedDamageInTick = 0f;
|
||||
|
||||
public float currentHealth { get; private set; }
|
||||
|
@ -87,22 +87,22 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
|||
|
||||
void Update()
|
||||
{
|
||||
// blod regen
|
||||
if (bloodRegen)
|
||||
{
|
||||
PlayerInput playerInput = GetComponent<PlayerInput>();
|
||||
float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
|
||||
TakeDamage(-bloodAccumalted / regen);
|
||||
}
|
||||
//// blod regen
|
||||
//if (bloodRegen)
|
||||
//{
|
||||
// PlayerInput playerInput = GetComponent<PlayerInput>();
|
||||
// float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
|
||||
// TakeDamage(-bloodAccumalted / regen);
|
||||
//}
|
||||
|
||||
if (currentDamageTick < Time.time)
|
||||
{
|
||||
if (accumulatedDamageInTick < 1f) return;
|
||||
//if (currentDamageTick < Time.time)
|
||||
//{
|
||||
// if (accumulatedDamageInTick < 1f) return;
|
||||
|
||||
OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
||||
currentDamageTick = Time.time + damageTickDelay;
|
||||
accumulatedDamageInTick = 0f;
|
||||
}
|
||||
// OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
||||
// currentDamageTick = Time.time + damageTickDelay;
|
||||
// accumulatedDamageInTick = 0f;
|
||||
//}
|
||||
}
|
||||
|
||||
public float getMaxHealth() {
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
{
|
||||
"name": "Project.Scripts.HeathSystem",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:f0aa6e1ec272fc041a727a9dfb7c1e67",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
||||
"GUID:ddd4dba7c768b564a879069c52854fc5",
|
||||
"GUID:f4c364e1215051e4dbc6c0bc8fb49793",
|
||||
"GUID:1eb4e3e6c04cdc848bab71651b1e2ecd"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
|
@ -80,7 +79,7 @@ public class AudioManager : MonoBehaviour
|
|||
{
|
||||
Destroy(audioSource.gameObject);
|
||||
}
|
||||
catch (SystemException err)
|
||||
catch (SystemException)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"name": "Project.Scripts.Manager.Audio"
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0ba5c175a7b2c8345a4e996560a9d0ab
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8,16 +8,9 @@ using UnityEngine.SceneManagement;
|
|||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager Instance { get; private set; }
|
||||
public List<GameObject> Players = new List<GameObject>();
|
||||
|
||||
public Action OnPlayerDied;
|
||||
|
||||
private string penisSuriveTime = "";
|
||||
|
||||
public int Revives { get; private set; }
|
||||
|
||||
public GameObject ReviveParticleSystem;
|
||||
|
||||
public TMPro.TextMeshProUGUI ReviveText;
|
||||
public static Action<GameObject[]> OnPlayersReady;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
@ -27,71 +20,56 @@ public class GameManager : MonoBehaviour
|
|||
}
|
||||
|
||||
Instance = this;
|
||||
Revives = 1;
|
||||
ReviveText.text = Revives + "x";
|
||||
StartCoroutine(WaitForPlayers());
|
||||
}
|
||||
|
||||
void Start()
|
||||
private IEnumerator WaitForPlayers()
|
||||
{
|
||||
yield return new WaitUntil(()=>Players.Count == 2);
|
||||
OnPlayersReady?.Invoke(Players.ToArray());
|
||||
}
|
||||
|
||||
public void playerDied(GameObject who)
|
||||
{
|
||||
Debug.Log($"{who.name} died");
|
||||
if (Revives == 0)
|
||||
{
|
||||
AudioManager.Instance.StopAllAudio();
|
||||
AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
||||
SceneManager.LoadScene(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Revives--;
|
||||
ReviveText.text = Revives + "x";
|
||||
Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
||||
//public void playerDied(GameObject who)
|
||||
//{
|
||||
// Debug.Log($"{who.name} died");
|
||||
// if (Revives == 0)
|
||||
// {
|
||||
// AudioManager.Instance.StopAllAudio();
|
||||
// AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
||||
// SceneManager.LoadScene(3);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Revives--;
|
||||
// ReviveText.text = Revives + "x";
|
||||
// Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
||||
|
||||
Debug.Log(d);
|
||||
// Debug.Log(d);
|
||||
|
||||
foreach (Collider2D c in d)
|
||||
{
|
||||
if (c.gameObject.CompareTag("Enemy"))
|
||||
{
|
||||
c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
||||
}
|
||||
}
|
||||
// foreach (Collider2D c in d)
|
||||
// {
|
||||
// if (c.gameObject.CompareTag("Enemy"))
|
||||
// {
|
||||
// c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
||||
// }
|
||||
// }
|
||||
|
||||
var g = who.GetComponent<HealthComponent>();
|
||||
// heal
|
||||
g.setMaxHealth(g.getMaxHealth(), true);
|
||||
g.resetKillFlag();
|
||||
// var g = who.GetComponent<HealthComponent>();
|
||||
// // heal
|
||||
// g.setMaxHealth(g.getMaxHealth(), true);
|
||||
// g.resetKillFlag();
|
||||
|
||||
// REVIVE SOUND HERE
|
||||
AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
||||
RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
||||
RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
||||
// // REVIVE SOUND HERE
|
||||
// AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
||||
// RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
||||
// RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
||||
|
||||
GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
||||
ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
||||
ps.Play();
|
||||
// GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
||||
// ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
||||
// ps.Play();
|
||||
|
||||
go.AddComponent<DestroyAfter>().Init(5f);
|
||||
}
|
||||
}
|
||||
// go.AddComponent<DestroyAfter>().Init(5f);
|
||||
// }
|
||||
//}
|
||||
|
||||
public void AddRevive()
|
||||
{
|
||||
Revives++;
|
||||
ReviveText.text = Revives + "x";
|
||||
}
|
||||
|
||||
public void setTime(string t)
|
||||
{
|
||||
penisSuriveTime = t;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue