BOTAlex
945ffb93f6
Offline co-op working! not tested enough
2024-10-03 05:23:43 +02:00
BOT Alex
5585ecd27b
Started on offline coop like 2 player on one computer
2024-10-03 04:36:14 +02:00
BOTAlex
2d93c013d4
Started debugging snorre's blood shit. (Partly working)
2024-06-01 16:32:54 +02:00
BOTAlex
2626dde244
Removed all warnings
2024-06-01 16:26:03 +02:00
Sveske_Juice
3364a2785d
SMOOTH rope reconciliation
...
No collisions or enemies tho
2024-05-27 13:40:48 +02:00
Sveske_Juice
15d0079a2d
Save ropestate and send RPC
2024-05-27 12:19:16 +02:00
Sveske_Juice
99aa0647f2
Fresh start for new rope network shit
...
Stripped all functionality for rope to implement multiplayer easier. Play RopeOverhaulGame scene to test this
2024-05-26 21:15:38 +02:00
BOTAlex
007e762a47
Fixed rope startup errors
2024-05-26 03:29:03 +02:00
BOTAlex
9017315bfe
Fixed enemy spam spawning if single player
2024-05-26 03:07:59 +02:00
Sveske_Juice
c2928c82d5
Merge remote-tracking branch 'origin/main'
2024-03-27 20:28:38 +01:00
BOTAlex
cb4ffab588
We forgot time.deltatime...
2024-03-27 20:23:20 +01:00
BOTAlex
5a0f47145f
We forgot time.deltatime...
2024-03-27 20:18:28 +01:00
BOTAlex
a86576068f
Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
2024-03-27 20:13:34 +01:00
Sveske_Juice
acca896c7b
rope maybe working pls??
2024-03-27 20:13:30 +01:00
BOTAlex
7d88e94b08
Added colliders to 2 enemies
2024-03-27 20:13:28 +01:00
BOTAlex
a54c7df3c8
Used asserts instead of if
2024-03-27 20:09:45 +01:00
BOTAlex
0a521b51c8
Changed network log level
2024-03-27 19:00:24 +01:00
BOTAlex
93c0fa124f
re-added a primitive way to kill enemies
2024-03-27 17:38:09 +01:00
BOTAlex
2934646bcb
Added 2 extra test enemies
2024-03-27 17:31:37 +01:00
TheOlivier
beeb486064
music changes
2024-03-27 17:19:43 +01:00
Sveske_Juice
b037d5077b
Give enemies networked synced id
...
required for reconciliation
2024-03-27 15:55:19 +01:00
Sveske_Juice
9887ee0266
Include enemy posisions in gamestate
2024-03-17 19:59:34 +01:00
Sveske_Juice
dc4309fba9
Remove unnecessary assembly definitions
...
we are using them completely wrong, so there's no gain in having them
2024-03-17 19:59:07 +01:00
Sveske_Juice
0e9b82ca43
Store in circular buffer & gizmo for local and server rope on client
2024-03-17 18:53:53 +01:00
Sveske_Juice
c9b874667e
Property drawer for circular buffer
2024-03-17 18:17:12 +01:00
Sveske_Juice
35117a5d8b
Send game state to client rpc with tick info.
...
Still WIP on fields in game state (should include player pos, enemies in future)
2024-03-17 17:55:35 +01:00
Sveske_Juice
2d7d7f2d4e
Big cleanup of unused packages
2024-03-17 17:36:20 +01:00
Sveske_Juice
2b6f6606fc
No need for rope collider and rigidbody on rope points
2024-03-17 13:55:28 +01:00
kimx100
ad1746d4a2
Better layering and added controller support
2024-03-06 23:25:13 +01:00
Sveske_Juice
7d4bb5aae6
Merge remote-tracking branch 'origin/main'
2024-03-05 00:28:36 +01:00
Sveske_Juice
5fbba01ca0
rope :((
2024-03-05 00:28:27 +01:00
kimx100
751026816c
testing better sorting layers
2024-03-05 00:25:35 +01:00
BOTAlex
5da9a7c15d
Now synced scale
2024-03-04 23:52:15 +01:00
Sveske_Juice
2a9000b120
Rope overwrite client with server rope
2024-03-04 18:08:18 +01:00
Sveske_Juice
add18eb38c
Merge remote-tracking branch 'origin/main'
2024-03-04 18:07:37 +01:00
BOTAlex
f4ba2d210c
Players now not spawning exactly same space
2024-03-04 17:46:15 +01:00
BOTAlex
0cc9832bed
Added multiplayer debug ui
2024-03-04 17:41:37 +01:00
Sveske_Juice
0b5240af54
Merge remote-tracking branch 'origin/main'
2024-03-04 17:40:36 +01:00
Sveske_Juice
f0f56c5b70
rope wip
2024-03-04 17:40:23 +01:00
BOTAlex
9f6bd2d131
Ignore player and rope collision
2024-03-04 17:18:31 +01:00
BOTAlex
026d427dc0
I think server-side movement working. But rope is weird
2024-03-02 15:07:08 +01:00
kimx100
fe3cf2a44c
Enemies pushing player fixed
2024-03-01 21:56:46 +01:00
BOTAlex
99ad7bbe6f
Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
2024-03-01 19:44:27 +01:00
BOTAlex
eae9ae9370
Added server-sided movement!
2024-03-01 19:44:22 +01:00
kimx100
92dc931c15
Enemy prefab changed
...
EnemyBase prefab is the base template for all enemy variants. I've created six different prefab variants from this base prefab, each representing one of the six enemy groups. I've made a variant of each of these six variants, resulting in copies for each enemy version within every group. This setup allows for easy editing of individual enemies and entire enemy groups simultaneously.
2024-03-01 18:44:05 +01:00
BOT Alex
5b2759e65c
Added collision to enemies
2024-03-01 10:46:23 +01:00
Sveske_Juice
12cb5d7987
Merge remote-tracking branch 'origin/main'
2024-02-29 20:37:27 +01:00
Sveske_Juice
ed46e8ae97
some work on rope and utilities
2024-02-29 20:36:48 +01:00
BOTAlex
49580e68f1
We got enemy spawning!!!
2024-02-29 20:21:36 +01:00
BOTAlex
d8f8cdc37a
Enemy now spawns and is transform synced
2024-02-29 20:15:48 +01:00