BOTAlex
|
945ffb93f6
|
Offline co-op working! not tested enough
|
2024-10-03 05:23:43 +02:00 |
BOT Alex
|
5585ecd27b
|
Started on offline coop like 2 player on one computer
|
2024-10-03 04:36:14 +02:00 |
BOTAlex
|
2d93c013d4
|
Started debugging snorre's blood shit. (Partly working)
|
2024-06-01 16:32:54 +02:00 |
BOTAlex
|
2626dde244
|
Removed all warnings
|
2024-06-01 16:26:03 +02:00 |
Sveske_Juice
|
3364a2785d
|
SMOOTH rope reconciliation
No collisions or enemies tho
|
2024-05-27 13:40:48 +02:00 |
Sveske_Juice
|
15d0079a2d
|
Save ropestate and send RPC
|
2024-05-27 12:19:16 +02:00 |
Sveske_Juice
|
99aa0647f2
|
Fresh start for new rope network shit
Stripped all functionality for rope to implement multiplayer easier. Play RopeOverhaulGame scene to test this
|
2024-05-26 21:15:38 +02:00 |
BOTAlex
|
007e762a47
|
Fixed rope startup errors
|
2024-05-26 03:29:03 +02:00 |
BOTAlex
|
9017315bfe
|
Fixed enemy spam spawning if single player
|
2024-05-26 03:07:59 +02:00 |
BOTAlex
|
5a0f47145f
|
We forgot time.deltatime...
|
2024-03-27 20:18:28 +01:00 |
BOTAlex
|
a86576068f
|
Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
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2024-03-27 20:13:34 +01:00 |
Sveske_Juice
|
acca896c7b
|
rope maybe working pls??
|
2024-03-27 20:13:30 +01:00 |
BOTAlex
|
a54c7df3c8
|
Used asserts instead of if
|
2024-03-27 20:09:45 +01:00 |
BOTAlex
|
93c0fa124f
|
re-added a primitive way to kill enemies
|
2024-03-27 17:38:09 +01:00 |
Sveske_Juice
|
b037d5077b
|
Give enemies networked synced id
required for reconciliation
|
2024-03-27 15:55:19 +01:00 |
Sveske_Juice
|
9887ee0266
|
Include enemy posisions in gamestate
|
2024-03-17 19:59:34 +01:00 |
Sveske_Juice
|
dc4309fba9
|
Remove unnecessary assembly definitions
we are using them completely wrong, so there's no gain in having them
|
2024-03-17 19:59:07 +01:00 |
Sveske_Juice
|
0e9b82ca43
|
Store in circular buffer & gizmo for local and server rope on client
|
2024-03-17 18:53:53 +01:00 |
Sveske_Juice
|
c9b874667e
|
Property drawer for circular buffer
|
2024-03-17 18:17:12 +01:00 |
Sveske_Juice
|
35117a5d8b
|
Send game state to client rpc with tick info.
Still WIP on fields in game state (should include player pos, enemies in future)
|
2024-03-17 17:55:35 +01:00 |
Sveske_Juice
|
2d7d7f2d4e
|
Big cleanup of unused packages
|
2024-03-17 17:36:20 +01:00 |
Sveske_Juice
|
2b6f6606fc
|
No need for rope collider and rigidbody on rope points
|
2024-03-17 13:55:28 +01:00 |
kimx100
|
ad1746d4a2
|
Better layering and added controller support
|
2024-03-06 23:25:13 +01:00 |
Sveske_Juice
|
5fbba01ca0
|
rope :((
|
2024-03-05 00:28:27 +01:00 |
BOTAlex
|
5da9a7c15d
|
Now synced scale
|
2024-03-04 23:52:15 +01:00 |
Sveske_Juice
|
2a9000b120
|
Rope overwrite client with server rope
|
2024-03-04 18:08:18 +01:00 |
Sveske_Juice
|
add18eb38c
|
Merge remote-tracking branch 'origin/main'
|
2024-03-04 18:07:37 +01:00 |
BOTAlex
|
f4ba2d210c
|
Players now not spawning exactly same space
|
2024-03-04 17:46:15 +01:00 |
BOTAlex
|
0cc9832bed
|
Added multiplayer debug ui
|
2024-03-04 17:41:37 +01:00 |
Sveske_Juice
|
0b5240af54
|
Merge remote-tracking branch 'origin/main'
|
2024-03-04 17:40:36 +01:00 |
Sveske_Juice
|
f0f56c5b70
|
rope wip
|
2024-03-04 17:40:23 +01:00 |
BOTAlex
|
9f6bd2d131
|
Ignore player and rope collision
|
2024-03-04 17:18:31 +01:00 |
BOTAlex
|
026d427dc0
|
I think server-side movement working. But rope is weird
|
2024-03-02 15:07:08 +01:00 |
kimx100
|
fe3cf2a44c
|
Enemies pushing player fixed
|
2024-03-01 21:56:46 +01:00 |
BOTAlex
|
eae9ae9370
|
Added server-sided movement!
|
2024-03-01 19:44:22 +01:00 |
Sveske_Juice
|
12cb5d7987
|
Merge remote-tracking branch 'origin/main'
|
2024-02-29 20:37:27 +01:00 |
Sveske_Juice
|
ed46e8ae97
|
some work on rope and utilities
|
2024-02-29 20:36:48 +01:00 |
BOTAlex
|
49580e68f1
|
We got enemy spawning!!!
|
2024-02-29 20:21:36 +01:00 |
BOTAlex
|
d8f8cdc37a
|
Enemy now spawns and is transform synced
|
2024-02-29 20:15:48 +01:00 |
BOTAlex
|
8b60e45bab
|
Upgraded ZDisabler with support of IsServer
|
2024-02-29 19:32:14 +01:00 |
BOT Alex
|
a706cd7e45
|
Sync + enemies hopefully networked spawning
|
2024-02-29 17:42:20 +01:00 |
Sveske Juice
|
925934ccda
|
Display rope on client (We need to implement client prediction and reconciliation for rope)
|
2024-02-29 15:41:53 +01:00 |
Sveske_Juice
|
bbbe287c1d
|
Rope now only simulated on server
|
2024-02-28 20:25:01 +01:00 |
BOTAlex
|
a5e033535e
|
Enemies now only spawning on server
|
2024-02-28 19:27:24 +01:00 |
BOTAlex
|
f203b6d710
|
Started server-sided rope
|
2024-02-28 18:59:39 +01:00 |
BOT Alex
|
4b228771e5
|
Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
|
2024-02-28 14:50:20 +01:00 |
BOT Alex
|
792b5407d2
|
Rope now connects on join
|
2024-02-28 14:50:14 +01:00 |
Sveske Juice
|
e98dd018bb
|
Rope test
|
2024-02-27 21:17:44 +01:00 |
BOT Alex
|
8a4a50bd67
|
Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
|
2024-02-27 21:04:35 +01:00 |
BOT Alex
|
fb8eee4bdc
|
Cameras now follows players
|
2024-02-27 21:04:26 +01:00 |